It's a good one, if a bit campy, and slightly predictable (Sad-sack gains awesome power, and a cool robot with a secret, saves the world, gets the girl, etc...). Nice unique mech designs though, and the story has a couple of good twists that set it apart.
This is well done, curious design with unusual colour scheme (something I always enjoy, far too much brown and grey in games). It reminds me of Salvador Dali, it looks almost painterly and it has the same sense of anti-physical about it. It wouldn't really stand up on those tiny feet but it doesn't matter because the whole thing looks improbable, as though it's meant to be like that. I'd like to see the mesh.
Very interesting, nice seeing it move. I like the coloured specular map, that explains why it looks so colourful and painted. Very slightly more polys in the mesh than really necessary for a game. I've seen that on a few models now, think its a side effect of the poly reduction process. It's never quite as good as the mesh you would get optimising by hand, but that's a lot of work and the mesh is good enough now.