That is simply amazing.
Distinctive textures! Like
Nice! Reminds me of the mechs from the anime "Linebarrels of Iron"
thankz inspired more from 'The Zone Of The Enders' XDDD but yeah, bits of combo from 'Linebarrels' i guess though havent seen the anime before lolz
It's a good one, if a bit campy, and slightly predictable (Sad-sack gains awesome power, and a cool robot with a secret, saves the world, gets the girl, etc...). Nice unique mech designs though, and the story has a couple of good twists that set it apart.
He got the fattest ass i have ever seen
very nice man!!
WOW! Great design and re-imagining of a "normal" mech! How did you design it, paper or just a whim?!
thankz yeap this start from design in paper and slow progress toward the 3D stage from Hipoly to Lopoly
This is well done, curious design with unusual colour scheme (something I always enjoy, far too much brown and grey in games). It reminds me of Salvador Dali, it looks almost painterly and it has the same sense of anti-physical about it. It wouldn't really stand up on those tiny feet but it doesn't matter because the whole thing looks improbable, as though it's meant to be like that. I'd like to see the mesh.
Very interesting, nice seeing it move. I like the coloured specular map, that explains why it looks so colourful and painted. Very slightly more polys in the mesh than really necessary for a game. I've seen that on a few models now, think its a side effect of the poly reduction process. It's never quite as good as the mesh you would get optimising by hand, but that's a lot of work and the mesh is good enough now.
thankz satsumo this was inspired from the weird design from 'The Zone Of The Enders' game by Hideo Kojima. U can see the breakdown from the Video Link i shared in the description box
i love this >o <
i love this >o <
Really great design
That is a really colorful mech.